> For the complete documentation index, see [llms.txt](https://www.xileretro.wiki/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://www.xileretro.wiki/content/instances/endless-cellar.md).

# Endless Cellar

The Endless Cellar is a challenging 100-floor dungeon instance featuring a wide variety of monsters and bosses.

## Overview

This custom sequel to the original Endless Cellar contains almost all monsters not featured in the original dungeon. The Cellar descends downward through 100 floors with bosses appearing every 5 floors.

## Location

The **Cellar Protection Stone** NPC is located in **e\_tower** at coordinates (76, 79).

## Requirements

| Requirement   | Value                   |
| ------------- | ----------------------- |
| Minimum Level | 250                     |
| Maximum Level | 255                     |
| Party Size    | 1+ members (minimum 1)  |
| Entry Cost    | 1,000,000,000 Zeny (1B) |
| Cooldown      | Varies per account      |

## How to Enter

{% stepper %}
{% step %}

#### Form a party

You can enter solo or with a group.
{% endstep %}

{% step %}

#### Party leader talks to the Cellar Protection Stone

The party leader must interact with the NPC at e\_tower (76, 79).
{% endstep %}

{% step %}

#### Select "Enter Endless Cellar"

Choose the entry option from the NPC dialog.
{% endstep %}

{% step %}

#### Ensure all party members meet level requirements

All members must be within the minimum and maximum level.
{% endstep %}

{% step %}

#### Zeny cost is deducted

Entry cost is deducted from all party members.
{% endstep %}

{% step %}

#### Enter the instance

A new instance is created for your party and you can enter.
{% endstep %}
{% endstepper %}

## Instance Options

### Enter Endless Cellar

Creates a new instance for your party. Only available if:

* You are the party leader
* You don't have an active instance
* All members meet requirements
* No cooldown is active

### Return Endless Cellar

Re-enter an active instance. Use this if you died or got disconnected.

### Destroy Endless Cellar

Destroys the current instance. Only the party leader can do this.

## Dungeon Structure

* 100 total floors
* Bosses every 5 floors (floors 5, 10, 15, 20, etc.)
* 5 unique maps: 1\@cella, 2\@cella, 3\@cella, 4\@cella, 5\@cella
* Monsters spawn in waves that must be cleared to progress

## Mechanics

### Monster Waves

* Each floor has multiple waves of monsters
* Monsters spawn throughout the map
* Kill all monsters to advance to the next floor
* Boss floors have a single powerful MVP

### Death Penalty

* No death penalty in the instance
* Respawn at save point (set when entering)
* Use "Return Endless Cellar" to re-enter

### Time Limit

* Instance timeout: 14,400 seconds (4 hours)
* Additional timeout: 300 seconds (5 minutes) for idle

## Tips

{% hint style="info" %}

* Bring a balanced party composition
* Stock up on healing items before entering
* Set up a party of tanky and DPS classes
* Boss floors require coordination
* Save points are set when entering — you can return if you die
  {% endhint %}

## Cooldown

After completing or destroying an instance, there is a cooldown before you can enter again. The cooldown is applied to all party members who entered the instance.

<details>

<summary>Notes about cooldown and re-entry</summary>

* All party members share cooldown.
* Party leader controls instance creation/destruction.
* Members can re-enter if they disconnect.
* Logging out resets your instance ID (you must rejoin the party to re-enter).

</details>

## Rewards

* Monster drops from various creatures
* MVP drops from boss floors
* Experience from all monsters

## Map Restrictions

Inside the Endless Cellar:

* No fly wings or teleportation
* No memo/warp access
* Deaths don't cause stat penalty
* Items restricted as per dungeon rules

## Party Coordination

* All party members share cooldown
* Party leader controls instance creation/destruction
* Members can re-enter if they disconnect
* Logging out resets your instance ID (must rejoin party)
